Pip

Pip

Pip is a rounded die with two bright eyes and a mouth made of pips, the same spots you count on a six-sider. He is kid-friendly on purpose: a wave at the shop door, a jump when the first roll lands, a point toward the shop list. The geometric d20 in the header is the mark. Pip is the house character.

Pip waving, a cream die with pip eyes
Pip at the door. Bring a seven-die set.

A first bag is a seven-die RPG set: d4, d6, d8, d10, d12, d20, and a percentile d10. The D&D Basic Rules name that set. Sleeves come next if the table is a constructed card game. Event nights stay on each shop’s own page. Commander rules live at mtgcommander.net.

Pip jumping, a cream die with pip eyes
First roll. Count the pips; do not invent house odds.

Pip points at the cited shop list when you want a table in town. Addresses and start times are the shop’s. Gear searches live in Shop: dice, sleeves, a playmat, a deck box. Get this. Shop. Shops.

Pip pointing, a cream die with pip eyes
The shop list is cited. Hours stay on the host.